Antwort auf den Beitrag "Forza Horizon 3 Performance Patch" posten:
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>Erste Berichte sind EXTREM positiv, riesige FPS Zugewinne auch auf eher mittelalterlichen Möhren und fette Brummer können endlich ihre Muskeln spielen lassen. > >[https://www.forzamotorsport.net/en-us/news/fh3_hot_wheels_available] > >Improved CPU Performance > >We have observed that a large portion of players are CPU limited when trying to run Forza Horizon 3 at high frame rates, including locked 60 FPS and unlocked. By analyzing telemetry, we have developed targeted optimizations for this group of affected players by increasing the number of concurrent threads used by the render architecture. We have taken further advantage of DX12 capabilities to allow the visuals to be processed out of order during the frame, in order to reduce synchronization stalls and decrease CPU execution duration. These changes result in a significant CPU performance gain on High or Ultra settings when running on PCs of Recommended spec or better. > >Updated Thread Model > >We have updated our threading affinity model to make better use of all available cores. Along with this change, we have added a new graphics option to disable the new model, should you prefer. This option can be found in the Video Settings menu under “Threaded Optimization”. > >More Graphical Options > >We have also added some additional graphical options to improve framerate for those playing on lower specification PCs. These include: > >· Dynamic Geometry Quality now has a Very Low option > >· World Car Level of Detail now has a Very Low option > >These are combined with some existing options to create a new “Very Low” preset that can be used with dynamic optimization. > >Additionally, all options have had their descriptions updated to include information on how each setting affects the CPU performance, GPU performance, and available VRAM, so that players can better understand the performance impact that tweaking each setting will have.
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