Antwort auf den Beitrag "Ach ja: Patch 1.31 erschienen" posten:
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>Vorgestern schon, aber da ich die Abende derzeit mit der Bewunderung und Befummelung meiner VU+ Box verbringe, ist mir das glatt durchgegangen :D > >Patch Notes: >[http://steamcommunity.com/app/415200/discussions/1/133259956020755437/] > >[i:Hey Guys, > >Patch 1.31 is now live for everyone to enjoy! > >Thank you for all the feedback we received on our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience. > >We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use. > >Here are the patch notes: >• Added a Blue Flag preference toggle >• Blue Flags now take into consideration how fast a vehicle is compared to the backmarker >• Fixed an issue with fuel time costs in long races in the GT series >• Fixed a bug where drivers would occasionally ignore pit orders and then crash >• Fixed an issue where the weather tooltip appeared too far away from the race weather forecast panel >• Fixed instances where the Race Results screen would show incorrect position gains/losses from the driver starting positions in ERS >• Fixed instances where driver weights would say 0kg >• Fixed a bug where music would continue to play during sessions if a new career had been started with the tutorial on >• Fixed a bug where the Commentary Feed would not display in the race if the player had skipped the previous session >• Fixed an issue where the 'Pre-Season Start' item would refer to the series you came from, instead of your current series if recently promoted >• Fixed an interview question where the player's driver that finished in first was treated as if they were not part of the team >• Various interview bug fixes >• The graphics quality settings in 3D mode affects the quality of the GT car image displayed in 2D mode >• Improved AI in-lap and out-lap behaviours to give other cars more space during practice and qualifying >• There is now less corner-cutting on certain layouts in Beijing >• Fixed an issue where any votes the player had chosen wouldn't appear in the calendar until the day the vote was due >• Fixed an issue where messages telling the player that their tyres were not appropriate were always incorrect >• Fixed an issue where the incorrect wheel models were being picked based on the tyre rules >• The "Living Up To Their Namesake" achievement has been made easier to obtain >• Adjusted the way lock ups are calculated >• Fixed an issue where the qualifying rule type could be changed for previously saved games. >• Fixed instances where movies wouldn't play in 2D mode during Car Design and Pre-Season >• Fixed a bug where traffic would not move in Yokohama >• Fixed an issue where driver morale was not being calculated properly during the 3 qualifying sessions >• Fixed an issue where save files could drastically increase in size, rendering the saves unusable >• Fixed an issue where the player could get new sponsor offers during a race >• Fixed a rare boot-up crash >• Fixed a bug where a second chassis would appear in the Car Screen after part development was reset by the GMA >• The number of real safety cars that can appear in a race has been capped per session length >• Modified the tyre information rollover so that 'estimated laps remaining' takes the current tyre wear into account >• Added a rollover to locked tyres at the start of the race to display the estimated laps remaining for that tyre >• When entering the pit screen in Q3 and observing a locked tyre, this tyre is no longer permanently locked for both drivers in the following race >• Fixed an issue where the player would not be able to progress past the 'accept money from chairman' phase in a new game >• Fixed a rare crash bug when loading into a race >• Fixed misaligned tutorial boxes >• Changed the way the race director assesses the weather forecast to unlock tyre selection >• Fixed an issue where the 'Liverypack AssetBundle' would prevent the game from starting >• Fixed an issue where the reserve driver was using the main drivers feedback stat during practice >• Fixed an issue where the "Reigning Champion" trait would not be re-applied to drivers who had previously won it >• Fixed an issue where pre-race media messages were not being triggered after loading and saving a game >• Fixed an issue where Predator's rival team was... Predator >• Fixed a bug where Practice bonuses would only be applied in Q1 >• Fixed a graphical issue where the WMC trophy was being displayed in the podium screen if a player achieved 3rd place in a GT race >• The reserve driver's post-race improvement is now doubled if they were used during Practice >• Qualifying trim practice bonuses are now applied correctly to Q1, Q2, and Q3 >• The 3rd place podium trophy has been changed to the correct one >• Reserve drivers improvement is now affected by them taking part in a practice session. >• Added community competition winner's livery and name to the game. >• Fixed a crash generated during a race weekend when 'random grids' and 'three stage qualifying' are both active > >Happy Racing!]
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